CASE STUDY 02

Future Role of Store

Designing a digitally enabled store around what customers actually needed

RETAIL STRATEGY · OMNICHANNEL EXPERIENCE · TRANSFORMATION

Sainsbury's store sign

AT A GLANCE

ROLE

Head of End-to-End Customer Experience

COMPANY

Sainsbury’s

TEAM

10 direct reports

OUTCOME

A digitally enabled store, designed and opened in nine months

The challenge

Our customer research showed that, after the pandemic, customers were moving away from digital channels and prioritising shopping in bricks-and-mortar stores again. Sainsbury’s needed to rethink what the physical store was for and how it connected to the rest of the experience, rather than treating stores and digital as separate worlds.

My role

As Head of End-to-End Customer Experience, I led the team responsible for the digitally enabled in-store customer journey for the Future Role of Store programme. That included the people side of the store: how colleagues were trained and how they delivered customer service. I was the voice of customer experience and customer service on the programme, and I coached and mentored my team of 10 throughout.

The approach

I set the direction to start with the customer: what people needed from a store visit today, and where the experience between physical and digital broke down. The research pointed to inspiration as a key unmet need, so we explored how to meet it through a combination of digital and people-led experiences.

A paper prototype of a product search screen being tested on an in-store kiosk

Paper prototyping with customers in a live store

A colleague testing a working kiosk prototype in the office

Testing a working prototype back at the office

Bringing teams together

Bringing teams together

I brought merchandising, store design, digital product and store colleagues together around one end-to-end journey. Getting colleagues involved early was a deliberate choice, because a new store experience only works if colleagues are equipped and confident to deliver it. We turned the strategy into a working design, then into a real store.

Digital 'Touch for help' screens installed in the fresh food aisle

The finished screens in store, designed to inspire customers in fresh produce

What testing taught us

What testing taught us

Testing in a live store changed our thinking. Customers didn’t engage with the digital screens as we expected. They didn’t want inspiration as much as help finding their way around, and wayfinding turned out to be the real need. We would never have learned that without testing in a real store environment.

The outcome

9 months

from strategy to an open store

10

designers led and coached through the programme

1 template

for the full Future Role of Store roll-out

We designed and opened a digitally enabled store in nine months, which is fast for a business of Sainsbury’s scale and complexity. The programme gave the business a tested model for how physical and digital can work together in store, and real-world evidence of what customers actually value. The findings were used to set the template for the full Future Role of Store roll-out.

WHAT I’D DO AGAIN

Engage the product team earlier, and build a clear business case comparing the cost of digital screens with the value they would bring.

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© Kate Kapp 2026

© Kate Kapp 2026